Greetings Adventurers. If you feel you're ready to head out on your own initiative, you're free to explore on your own and seek out Information Bounties, or if you're looking for more structured work, here are some options for you.
- Hunters to the west of Shaleton have been coming across animals embedded with wooden and bone arrows. It seems we may have new neighbors. Find out where they're holding up and whether they're something to be worried about, or whether they might make good trading partners. (180g)
- There's a mining camp about a day's travel southwest of Shaleton by the name of XXX. They've missed all their daily shipments for half a week and we need more iron to keep our farmers and smiths working. Head out there and figure out what's going on. Fix the issue if possible. (220g)
- The lumberjacks at the XXX mill just southeast of here have been complaining about lights in the forest at night. They're refusing to expand further south because of it. Find out what's causing it and put an end to it if you can. (400g)
- Alyosha, the local alchemist is seeking ingredients for some new potions. Word has it that there are Stirges that come out of the swamp to the north at night. If you round up a few dead ones he might be able to make use of part of them. He says whatever party brings him some will get some samples of whatever he's brewing up. (160g)
As you might well be aware, most of the members of the First and Second companies that haven't been confirmed as dead are still missing. If you're able to bring anyone back alive, assuming they've somehow been surviving the wilds, you'll be greatly rewarded. Otherwise, if you find a body the gear is yours and you'll be rewarded for bringing back the body or any sentimental objects or identification.